The name Mō̌ Nêër Kēä is derived from the Goblin language, as Mō̌ Nêër Kēä was founded by Zlegêyëm Trêmtèlka Trepîtco, who was culturaly Goblin.
Climate
Mō̌ Nêër Kēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Mō̌ Nêër Kēä receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Mō̌ Nêër Kēä covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3024 m (9921 ft) above sea level.
Overview
Mō̌ Nêër Kēä was founded durring the early 9th century, by Zlegêyëm Trêmtèlka Trepîtco. The establishment of the new community went well, with no major obsticles durring construction.
Mō̌ Nêër Kēä was built using the conventions of Goblin durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Mō̌ Nêër Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mō̌ Nêër Kēä is buildings are located arround a single spacious flagstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Mō̌ Nêër Kēä's somewhat suffishent are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Mō̌ Nêër Kēä is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around town. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the town seems disordered in general with everything scattered helter skelter about.
Civic Infrastructure
Mō̌ Nêër Kēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mō̌ Nêër Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mō̌ Nêër Kēä.
Mō̌ Nêër Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mō̌ Nêër Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mō̌ Nêër Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mō̌ Nêër Kēä's public wards, blessings, and other arcane systems.
Mō̌ Nêër Kēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Mō̌ Nêër Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Mō̌ Nêër Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Religious leaders are influential in almost any community, but in Mō̌ Nêër Kēä they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Mō̌ Nêër Kēä's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.
In Mō̌ Nêër Kēä there are unidentifiable people in the fog, but it seems to be okay.
The Mole near Mō̌ Nêër Kēä are known to be almost tame, such that they can be put to domestic use.
Mō̌ Nêër Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Truename Magic energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 2
Farmland: 5120 m2
Cattle and Similar Creatures: 319
Poultry: 3831
Swine: 255
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 127
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 8
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 6
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 8
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 3
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 8
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 7
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 3
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
386 of Mō̌ Nêër Kēä's population work within a Foundational Occupation.
24 work in Agriculture
86 work as Craftsmen
30 work as Merchants
66 work as Service Workers
36 work as General Laborers
13 work as Skilled Laborers
55 work as Civil Servants
37 work in Cottage Industries
19 work as Artists
20 work in Produce Industries
802 of Mō̌ Nêër Kēä's population do not work in a formal occupation, but do contribute to the local economy. 89 (7%) are noncontributers.
Points of Interest
Mō̌ Nêër Kēä is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Mō̌ Nêër Kēä was attacked by a group of nobles with their private armies. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mō̌ Nêër Kēä lost 105 people, 129 livestock, and 47 buildings. The conflict ended after roughly 201, when members of Mō̌ Nêër Kēä's militia enacted an operation to destroy or capture a particular enemy resource. The operation was complicated by the officer in charge of Mō̌ Nêër Kēä's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with pitched battle between both forces, which ended in victory for Mō̌ Nêër Kēä's forces. The war is remembered in legend by Mō̌ Nêër Kēä's bards, historians, and legend keepers.